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 Penny Arcade Expo
08/30/07


This weekend the Penny Arcade Expo was held in Seattle for the first time. I was there for portfolio reviews at the ArenaNet booth. I also spoke on the PAX panel "Visual Design in Games Today." It was a lot of fun answering questions from people starting out in the industry, looking for tips and trying to find out what the art side of the game biz is all about. It was my privilege to sit in with Dan Paladin (the dude who drew/animated everything on Alien Hominid), Art We (Art Director on the new Penny Arcade game) and Paul Whitehead (Environment Lead at Suckerpunch). All the dudes were incredibly nice and I'm very lucky to have met them. I was also glad to hear that we were all basically on the same page, makes me feel like my eight plus years in the industry are beginning to show.



After the panel I reviewed portfolios at the Arena booth. The general buzz about the new Guild Wars game is really good, which is great to hear. Other than that, I saw hardcore PC gamers, LARPers, cos-players, and table-top dungeon crawlers gettin’ their nerd on. Good fun.

posted by horia at 04:08 AM -  

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